![]() ![]() It's the old west, but there are monsters and shambling horrors and vampires and all that jazz out there in the wilds. And gods really give game designers a chance to be unreasonable. By the end of the game you're pretty much a god. This is Evil West: it's got that great Double-A treat, the ludicrous power curve. Popping their heads off and splattering their bodies. They come alongside bosses.Īnd yet, by the end of the game you're knocking them aside. Wow! What was that? Hope I don't see any more of them, pardner! But you do, you do see more of them, pardner. When you first meet werewolves they're absolutely terrifying. There is a werewolf equivalent in Evil West, and I reckon they get to the heart of what's great about this euphoric, silly, straight-ahead chugging blast of a video game. Availability: Out on 22nd November on PC, PlayStation 4 and 5 and Xbox.Werewolves are jerks and we love them for it. Werewolves are a flurry of terrifying slashes of the claws, they are berzerk energy and long health bars. They do not acknowledge your personal space. Instead, werewolves come out of nowhere and they're suddenly right up close. ![]() They do not have rail guns that need powering up. ![]() They do not shamble and bunch together like zombies, taking blind swipes at you with the wrist rather than the hand. Werewolves do not wait politely to attack. Werewolves, I propose, are a chance for game designers to be unreasonable. A gleeful splat-'em-up featuring a lovely bag of tricks. ![]()
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